

Urban environments befitting Dying Light 2 can be used to cover large areas quickly while still being able to render them efficiently in-game, Łukasz said, and the estimate that the map will be four times as large as the original is still as accurate a guess as Techland can offer. Techland's Senior Technology Programmer Łukasz Burdka said that statement still holds true and credits the game's new engine, C-Engine, with providing the tools needed to support such a big map. Considering how the game's been delayed and has taken longer than anticipated to work on, however, it's reasonable to question whether or not that that's still the plan or if any compromises have had to be made. As a game filled with exploration and infected creatures everywhere, it needs a big map for players to play in, and Techland said before that it planned to make Dying Light 2's map four times the size of the one in the original Dying Light. After nightfall, though, this infected world undergoes a dramatic transformation that gives the gameplay a new dimension. Wccftech spoke to Techland about Dying Light 2 and shared a Q&A recently detailing different parts of the game.
